Latest Tweets:

*1
michalmichalik:

A screen from an interactive fiction project I’m working on. It’s going to use the web tools as much as possible.

michalmichalik:

A screen from an interactive fiction project I’m working on. It’s going to use the web tools as much as possible.

*3
twinegarden:

in the sunlight, a twine environment made by katie rose pipkin / audio from gweniver rhy

twinegarden:

in the sunlight, a twine environment made by katie rose pipkin / audio from gweniver rhy

*2
twinegarden:

Sleep by Snoother. An intimate dream recreated for the Ludum Dare Jam.

twinegarden:

Sleep by Snoother. An intimate dream recreated for the Ludum Dare Jam.

*13

GOT7 Interactive Fiction

heartjiyu:

Hi! Soon, I’ll be releasing a GOT7 Multiple choice text-based game inspired by GOT7’s “A”. I’m using ChoiceScript to make it. Visit Choice of Games site to play lots of Multiple choice text-based games!!!! It will be like a choose-your-own-adventure type of game!

Who will you fall in love with? ^^ I hope I can finish it quickly!!!! Are you I GOT 7’s excited for this??? ^ - ^ It’s coming soon! <3

*29

gamepreservation:

"if yr cmptr cn rd this," from the August, 1985 issue of Computer Entertainment, the latest addition to my reference library. This is a neat time capsule piece about how interactive fiction game developers were in an arms race to develop the most user-friendly text parser.

PDF version here.

It hadn’t even occurred to me that there were “parser wars” in the mid-80s, but it makes sense in retrospect. The traditional video game market was all but dead in the United States, and any surviving software companies jumped ship for computers, where the commonly held belief was that game players were after more sophisticated experiences than the arcade-inspired games on the consoles.

I can’t help but wonder if trying to make text interaction even more complicated actually resulted in better game design. With hindsight it almost feels like an overcompensation for the simplistic games that flooded store shelves and created the crash in the first place.

*3

"Playing Depression Quest was a horrible experience. I cannot recommend it enough."

From a review of Depression Quest, by Wesley G. 

A look at Sarah Jameel&#8217;s Terror in Seyland: http://storycade.com/inkle-terror-seyland/

A look at Sarah Jameel’s Terror in Seyland: http://storycade.com/inkle-terror-seyland/

"Depression may be a different beast for everyone that suffers from it, but some days it’s legitimately nice to know you aren’t the only one."

From a review of Depression Quest by the amazing Kate Reynolds.

*6

Storycade: Twine: "Depression Quest"

*4

Do You Want to Write a Review About Depression Quest?

I am accepting as many guest posters as are willing to write reviews about Depression Quest. Positive reviews, negative reviews, really as long as it is cogent and has nothing to do with the personal life of the developer — I’ll probably print it. 

Let’s talk about Depression Quest.